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		<h1>Noble Engine</h1>
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					<h3>Modules</h3>
					<ul>
								<li><a href="modules/Noble.html">Noble</a></li>
								<li><a href="modules/Noble.Animation.html">Noble.Animation</a></li>
								<li><a href="modules/Noble.Bonk.html">Noble.Bonk</a></li>
								<li><a href="modules/Noble.GameData.html">Noble.GameData</a></li>
								<li><a href="modules/Noble.Input.html">Noble.Input</a></li>
								<li><a href="modules/Noble.Menu.html">Noble.Menu</a></li>
								<li><a href="modules/Noble.Settings.html">Noble.Settings</a></li>
								<li><a href="modules/Noble.Text.html">Noble.Text</a></li>
								<li><a href="modules/Noble.Transition.html">Noble.Transition</a></li>
								<li><a href="modules/Ease.html">Ease</a></li>
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					<h3>Classes</h3>
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								<li><a href="classes/NobleScene.html">NobleScene</a></li>
								<li><a href="classes/NobleSprite.html">NobleSprite</a></li>
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					<h3>Examples</h3>
					<ul>
								<li><a href="examples/SceneTemplate.lua.html">SceneTemplate.lua</a></li>
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			<h2>A li'l game engine for Playdate.</h2>

			<h2>Modules</h2>
			<table class="module_list">
					<tr>
						<td class="name"  ><a href="modules/Noble.html">Noble</a></td>
						<td class="summary">A li'l game engine for Playdate.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Animation.html">Noble.Animation</a></td>
						<td class="summary">Animation states using a spritesheet/imagetable.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Bonk.html">Noble.Bonk</a></td>
						<td class="summary">Engine-specific error handling.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.GameData.html">Noble.GameData</a></td>
						<td class="summary">Operations for game data / save slots.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Input.html">Noble.Input</a></td>
						<td class="summary">A complete encapsulation of the Playdate's input system.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Menu.html">Noble.Menu</a></td>
						<td class="summary">An extended implementation of <code>playdate.ui.gridview</code>, meant for 1-dimensional, single-screen text menus.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Settings.html">Noble.Settings</a></td>
						<td class="summary">Operations for game settings / stats.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Noble.Text.html">Noble.Text</a></td>
						<td class="summary">Text and font handling.</td>
					</tr>
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						<td class="name"  ><a href="modules/Noble.Transition.html">Noble.Transition</a></td>
						<td class="summary">An abstract class from which transition types are extended.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="modules/Ease.html">Ease</a></td>
						<td class="summary">Extensions to <code>playdate.easingFunctions</code>, aliased as <a href="modules/Ease.html#">Ease</a> in Noble Engine.</td>
					</tr>
			</table>
			<h2>Classes</h2>
			<table class="module_list">
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						<td class="name"  ><a href="classes/NobleScene.html">NobleScene</a></td>
						<td class="summary">An abstract scene class.</td>
					</tr>
					<tr>
						<td class="name"  ><a href="classes/NobleSprite.html">NobleSprite</a></td>
						<td class="summary">An extension of Playdate's sprite object, incorporating <a href="modules/Noble.Animation.html#">Noble.Animation</a> and other Noble Engine features.</td>
					</tr>
			</table>
			<h2>Examples</h2>
			<table class="module_list">
					<tr>
						<td class="name"  ><a href="examples/SceneTemplate.lua.html">SceneTemplate.lua</a></td>
						<td class="summary"></td>
					</tr>
			</table>


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<div id="about">
	<span><a href="https://github.com/NobleRobot/NobleEngine">Noble Engine</a> by Mark LaCroix, <a href="https://noblerobot.com">Noble Robot</a></span>
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		Documentation created using <a href="https://github.com/stevedonovan/LDoc">LDoc 1.5.0</a>.
			Last updated 2024-06-02 04:48:01
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